Saturday, November 27, 2010

My shoe is off, my foot is cold

This was drawn for one of my classes in college...

...but then we set it on fire. Our instructor encouraged us to spend as much time and effort on our illustrations as we could, but in class the following week... we would be lighting them up. Well, we didn't absolutely have to, but most of us did anyway. Get it?

It was kind of a statement, I suppose. A few things they tried to teach us back in art school are starting to make some sense now. One thing I try to keep focus on, is not getting "too precious" with my artwork. I'm finding it more rewarding to keep a brisk pace when illustrating.

eg: Don't spend too much time on one idea. Don't get too caught up in tedious details or craft. Walk away from the work time to time, come back later. Never be afraid to scrap what you've done and start all over again.

You know, all that stuff. Anyway, it's something I try to consider.


I did this for Mel:

It was her idea.

Here's a logo I did up for a business in Saskatoon:

Had fun working on it, too. Thanks, Leanne!

and now my story is all told.

Sunday, October 24, 2010

Welcome to DIE!

Where's that from?

This is my favourite drawing ever, maybe.

Blah blah crosshatch... whatever.


Recently, I went to visit Calgary and the people that are there.

Here's some artwork they drew for me:

Melanie "The" Pope drew this for me. Apparently, she likes Team Fortress 2 a little too much. But that's okay. I dig the fan art she did of me!

Devon "Wiggles" Sandboe drew this one of pilot girl. Very cool!
He's really good at drawing mechanical/ technical things.

Devon, update your damn website already!


In other news, I'm working on something. I've been giving it a lot of thought and consideration for a while now. I'm not sure exactly how to present it... but I'll probably post pictures and ideas at some point. Just not going to say too much about it right away.

Here's a little teaser, sure I guess.

I'll post more someday. But for now, though... courage.


Wednesday, September 15, 2010

Danger! Danger!

High Voltage!

Cartoon people, crammed into a page.

Done with ink, while drinking coffee.

Don't you wanna know how we keep startin' fires?

Tuesday, September 14, 2010

Nevermind, Posting More Old Stuff

It's the magazine projects...

I used to enjoy doing these back in elementary school. They're pretty embarrassing, I guess, but if nothing else they should be good for a laugh.

"Video Game Stuff" #1-3 I did from grade 5 to grade 7. If you download the files, you should be able to view little notations I left in the PDFs.

"Psy-ko Magazine" I did in grade 8.

Pretty fascinating stuff...

Friday, August 27, 2010

Influence Map

Here's a thing

Shane Glines had this meme posted up on his Deviant Art page. Seemed like a fun thing, so here are my favourite artists & games. Hopefully each picture will be self explanatory.

Tuesday, August 3, 2010

Whatever happened to Fay Ray?

Get ready for more of the same:

Mermaids are fun to draw, because you don't have to draw legs. Inked this with the brush pen.

This doodle was sitting on some scrap paper by my desks for weeks, and somehow it caught my interest. Something about this sketch just looks right to me. It's a rare thing when I draw something that I like better after time has passed.

I liked it enough to ink it in illustrator...

...and shade it in photoshop. Just a little quickie job, nothing special.

That's all I've got for now. I'm not sorry.

Thanks for coming!

Thursday, July 8, 2010

They mostly come out at night.


Happy jump?

I've watched so many movies lately.

Some of my new faves are Scent of a Woman, Unforgiven, American Beauty, and Eternal Sunshine of the Spotless Mind. You should watch these.

Some of the worst ones include Blade Runner, The Virgin Suicides, and Alien 3. You should not watch these.


My roomates recently started a video blog. If you haven't been to their site yet, here it is:

I helped out with a few of these, they're pretty fun.

Oh, this too:

Paul Robertson and Anamanaguchi? Head Splode!

Wednesday, April 21, 2010

When you gotta shoot

...shoot, don't talk.

Ah, my terribly neglected blog. How have you been?

Here's my friend Sasha from work. Our jobs are about the worst ever.

I drew this while making phone calls. Look, if you don't have time to talk, just say so, okay?

Jeez, Gawd...

Sidenote: Common ballpoint pens are actually kind of interesting to draw with... it's ink, but you can get this sketchy cross-hatching effect that you can't get with most ink. My friend Lance was always pretty good at it, as I recall.

Know what's hard? Bitmap artwork. Pixel pushing takes a lot of time and patience. Here's some 2-D pilot girls I made up for fun. Because 2-D is ALWAYS better.

See you next time!

Thursday, March 4, 2010

Meet the Beatles

...and Bradley.

I did this for some high school friends of mine. Last month was Brad's (shown above, in the middle) birthday, and his wife (not pictured) had me do up this picture of him singing with the Beatles. Very cute

If anyone (or anyone you know) might be interested, I will definitely consider commission work. If anybody's got any cool ideas for drawings, maybe we can hammer out a deal.


Thursday, February 25, 2010

Character design?

Every once in a while when I'm feeling particularly uninspired, I have a tendency to fixate on character design. I suppose it beats not producing any artwork at all, but it can be frustrating to get stuck on one idea for a long time. It's not always so easy for me to get the idea out of my head and onto the page. I guess it's all part of the learning process, right? Am I right? Aw, who knows.

Anyway, I've always thought the term "character design" was a little odd... Even in art school, there were specific classes and students devoted to "character design". It seems strange to me to devote yourself to such a precise field. So you've developed this design of yours, but does it immediately make it a "character"? Not exactly... it seems to me that the term "character" would imply that your creation also has a personality, a voice, and a general fleshed out concept. Most character designs just kinda stand around and... look cool. Which isn't the worst thing in the world, really, just a little shallow.

I'm totally guilty of this, however. What can I say... I like what I like. I always try to create things that I'm interested in, although I'm sure some efforts/ideas are better than others. I make no apologies.

And with that, here's the latest thing:

I've had this WW2 kinda fighter pilot theme in my head for a while. I've played around with similar ideas before, but here's one I tried to refine. I'm happy enough with it for now. She's kinda got this... Penelope Pitstop/Rose from Street Fighter/maybe a bit of Tank Girl thing going on. Although, not nearly as cool as any of those things... actually Penelope Pitstop sucks.

Here's a grubby sketch timeline from the last, oh I'd say 3 months or so...

...Just a few of the more interesting sketches I did. There were a lot more, but they're considerably more embarrassing than these.

If there's one thing I can say about character design that I really like, it's following the evolution of the concept. Yup.

Here's something interesting to read courtesy of John K. if anyone cares...

Thursday, February 11, 2010

Welcome to your doom!


This is part of a caricature I did for someone. I'll post the entire illustration later, after said person is shown said caricature. It would just be a bummer if that person found out about it beforehand, you know. In the meantime though... the fab four. The young versions. George looks a little scary, but I'm pretty happy with these drawings.

Sketchy sketch girl. I tried to make her really specific looking, so I gave her an overbite.

Another drawing of the same girl. I decided to throw in some quick colour. She looked cuter as a sketch, though. I like her weird, elongated head.

I've got a few projects lined up for the near future. Come back some other time!

Saturday, January 9, 2010

Crusty old animations

Okay, here's the last post of old stuff for a while.

Traditional, hand-drawn animation from 2006! To view the animations, click on the image, then click on the magnification button in the top right corner of the page (in Picasa).

I've tried animation a few times... here are the best ones I've done. You know what? Animation is REALLY hard and VERY time consuming. It's definitely a lotta work, and I respect the people that can do it well.

To create these, I first drew the frames in pencil on plain paper. I have an ancient light table which actually helps a lot. Then, I inked them and scanned them into Adobe Illustrator. I cleaned up the lines and thew in some quick colour & gradients. After that, I turned the "frames" into JPEGS and called them into Adobe ImageReady, where I could export them as a Quicktime Movie. Each animation is 20 looping frames. Oh man, like I said, a lotta work.

Honestly though, I'm sure I made the animation process a lot more involved than it needed to be. At least by doing that, I know now what NOT to do. I don't particularly enjoy animating... it's just too tedious.


Wednesday, January 6, 2010

Crusty old sculptures

Hiya folks. Oh boy, more old stuff!

Yessir, I have been known to sculpt every once in a while. Get yourself an eyeful...

The creepy insane monkeys, these were the first few things I sculpted in 2004 or so. I made the mistake of sculpting them out of plasticine. Not good. They had wire frames inside them, but it didn't work very well. It was just a mess. The longer these guys existed, the more they resembled piles of garbage. Arms, legs, and their heads were constantly falling off. It was horrible. I actually did one short little stop-motion movie with the evil one, where he just kinda waves and then flips off the camera. Then he fell apart.

Here's my first successful attempt using Super Sculpey, which is great stuff. It's a bit like plasticine, but a bit more forgiving. After you put it in the oven, it hardens kinda like ceramic. This guy here is Gyroman from Megaman 5... I'm not exactly sure why I chose him as the subject matter, but hey I thought he came together pretty nicely. The hardest parts to sculpt were the skis and the propeller on the back. 2004-2005ish.

A little 1920's suit guy I named Solomon. This was a gift for my grandmother a few Christmases back in 2005. Kinda interesting, but mostly strange looking. I remember working on this early Christmas morning, trying to finish it. It was almost done, and I had it sitting on it's side drying, when it tumbled to the floor and broke into pieces. I could have cried. Luckily, I was able to cobble it back together with the glue gun. Phew. Made with super sculpey.

Sonic here is probably my favourite sculpture. The spikes on his back were difficult. From 2006, sculpey.

Viewtiful Joe's head. It was surprisingly hard to make his rounded helmet. I cheated on the blades though, it's just painted plastic. I had planned to make his body, but you know. 2006, sculpey.

If you recognize what this character is from, you're probably a giant nerd. This is my most recent sculpture, from 2007. This took forever to make, and at one point I completely lost interest in it. His wings look like crap, but I just wanted to get him done. It took at least 10 coats of model paint to get him such a deep metallic red, although it looked pretty cool when it was finished. I like his big angry claws. Sculpey, and his wings were made from plastic.

A cardboard Simpson's house I made for art class in grade 12, 2004. This one got pretty intricate here and there, although I made a few mistakes. The two top windows on the front are a bit too big, and the back portion of the house looked a little goofy. I remember watching a bunch of episodes, trying to figure out how the house looked. This one jerkstore girl from class saw it and said, "Wow, someone has too much free time on their hands!" I coulda punched her head clean off. Although, in retrospect, I did have too much free time. Hey man, it's a hobby for eff sakes, give me a break.

Someday, I will have to sculpt some more. It's been too long.